Large City: Sdo Häpt-päl

Sdo Häpt-päl

Sdo Häpt-päl
Example Gnollish architecture.
StateConfederation of Goblin Tribes
ProvenceMogane Province
RegionVnör Bruk Woods
Founded1090
Community LeaderHigh Chief Coloman vyim Glə˞graɑgki
Area266 km2 (106 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation796 m (2611 ft)
Average Yearly Precipitation272 cm/y (107 in/y)
Population62344
Population Density234 people per km2 (588 people per mi2)
Town AuraMysticism
Naming
Native nameSdo Häpt-päl
Pronunciation/hæ̝pt/ /pɑl/
Direct Translation[bankrupt; broke] [wedding]
Translation[Not Yet Translated]

Sdo Häpt-päl (/hæ̝pt/ /pɑl/ [bankrupt; broke] [wedding]) is a subtropical Large City located in the Mogane Province of the Confederation of Goblin Tribes.

The name Sdo Häpt-päl is derived from the Gnollish language, as Sdo Häpt-päl was founded by Ghragno vyim Mɑnknyi, who was culturaly Gnollish.

Climate

Sdo Häpt-päl has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 10°C (50°F). Sdo Häpt-päl receives an average of 272 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Sdo Häpt-päl covers an area of nearly 266 km2 (106 mi2), and an average elevation of 796 m (2611 ft) above sea level.

Overview

Sdo Häpt-päl was founded durring the late 12th century in spring of the year 1090, by Ghragno vyim Mɑnknyi. The establishment of Sdo Häpt-päl suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Sdo Häpt-päl was built using the conventions of Gnollish durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Sdo Häpt-päl is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Sdo Häpt-päl is buildings are arranged arrounded highly ordered system of broad cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Sdo Häpt-päl weathering a full scale bombardment durring a siege. Sdo Häpt-päl's budget focused millitary grade defenses are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Sdo Häpt-päl seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire city feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Sdo Häpt-päl the more you start to wonder if you’ve entered some strange open-concept University rather than a city, but you can’t quite say such with certainty.

Civic Infrastructure

Sdo Häpt-päl possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Sdo Häpt-päl has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Sdo Häpt-päl has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sdo Häpt-päl. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sdo Häpt-päl's parks.

Sdo Häpt-päl has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sdo Häpt-päl.

Sdo Häpt-päl has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Sdo Häpt-päl has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sdo Häpt-päl has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Sdo Häpt-päl has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Sdo Häpt-päl has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sdo Häpt-päl has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sdo Häpt-päl has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sdo Häpt-päl's public wards, blessings, and other arcane systems.

Sdo Häpt-päl has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Sdo Häpt-päl possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Sdo Häpt-päl's grid is powered by an arcane means.

Sdo Häpt-päl's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Sdo Häpt-päl has a first rate hospital which caters to anyone in need of long term medical care.

Sdo Häpt-päl has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Sdo Häpt-päl has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sdo Häpt-päl's natural decorations nor waterways.

Sdo Häpt-päl has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Sdo Häpt-päl has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sdo Häpt-päl has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Sdo Häpt-päl is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Sdo Häpt-päl's bank was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, spring is long in Sdo Häpt-päl.

The Copsewight near Sdo Häpt-päl are known to be quite timid.

Sdo Häpt-päl's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Elven High Magic energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 121
  • Farmers: 188
  • Farm Laborer: 311
  • Hunters: 222
  • Milk Maids: 173
  • Ranchers: 78
  • Ranch Hands: 191
  • Shepherds: 155
    • Farmland: 252493 m2
    • Cattle and Similar Creatures: 15586
    • Poultry: 187032
    • Swine: 12468
    • Sheep: 623
    • Goats: 124
    • Horses, Mounts, and Beasts of Burden: 6234

Craftsmen

  • Arms and Toolmakers: 127
  • Blacksmiths: 138
  • Bookbinders: 76
  • Buckle-makers: 82
  • Cabinetmakers: 141
  • Candlemakers: 207
  • Carpenters: 197
  • Clothmakers: 178
  • Coach and Harness Makers: 65
  • Coopers: 155
  • Copper, Brass, Tin, Zinc, and Lead Workers: 87
  • Copyists: 56
  • Cutlers: 53
  • Fabricworkers: 132
  • Farrier: 461
  • Furriers: 39
  • Glassworkers: 207
  • Gunsmiths: 123
  • Harness-Makers: 60
  • Hatters: 123
  • Hosiery Workers: 45
  • Jewelers: 70
  • Leatherwrights: 183
  • Locksmiths: 64
  • Matchstick makers: 95
  • Musical Instrument Makers: 97
  • Painters, Structures and Fixtures: 76
  • Paper Workers: 94
  • Plasterers: 86
  • Pursemakers: 103
  • Roofers: 67
  • Ropemakers: 62
  • Rugmakers: 61
  • Saddlers: 119
  • Scabbardmakers: 131
  • Scalemakers: 65
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 58
  • Shoemakers: 61
  • Soap and Tallow Workers: 218
  • Tailors: 336
  • Tanners: 75
  • Upholsterers: 89
  • Watchmakers: 85
  • Weavers: 194
  • Whitesmiths: 51

Merchants

  • Adventuring Goods Retellers: 43
  • Arcana Sellers: 43
  • Beer-Sellers: 83
  • Booksellers: 100
  • Butchers: 164
  • Chandlers: 164
  • Chicken Butchers: 186
  • Entrepreneurs: 63
  • Fine Clothiers: 164
  • Fishmongers: 159
  • Florists: 37
  • Potion Sellers: 103
  • Resellers: 311
  • Spice Merchants: 85
  • Wine-sellers: 127
  • Wheelwright: 100
  • Woodsellers: 61

Service workers

  • Bakers: 311
  • Barbers: 356
  • Coachmen: 86
  • Cooks: 271
  • Doctors: 140
  • Gamekeepers: 98
  • Grooms: 55
  • Hairdressers: 214
  • Healers: 175
  • Housekeepers: 173
  • Housemaids: 328
  • House Stewards: 159
  • Inns: 61
  • Laundry maids: 119
  • Maidservants: 239
  • Nursery Maids: 124
  • Pastrycooks: 207
  • Restaurateur: 259
  • Tavern Keepers: 283

Specialized Laborer

  • Ashworkers: 88
  • Bleachers: 56
  • Chemical Workers: 35
  • Coal Heavers: 135
  • In-Town Couriers: 148
  • Long Haul Couriers: 135
  • Dockyard Workers: 127
  • Gas Workers: 30
  • Hay Merchants: 54
  • Leech Collectors: 166
  • Millers: 144
  • Miners: 141
  • Oilmen and Polishers: 93
  • Postmen: 144
  • Pure Finder: 80
  • Skinners: 183
  • Sugar Refiners: 35
  • Tosher: 98
  • Warehousemen: 239
  • Watercarriers: 125
  • Watermen, Bargemen, etc.: 188

Skilled Laborers

  • Accountants: 85
  • Alchemist: 95
  • Clerk: 129
  • Dentists: 62
  • Educators: 166
  • Engineers: 89
  • Gardeners: 62
  • Mages: 47
  • Plumbers: 70
  • Pharmacist: 77
  • Professors: 27
  • Scientists: 47
  • Wizards: 27

Civil Servants

  • Adventurers: 57
  • Bankers: 83
  • Civil Clerks: 141
  • Civic Iudex: 70
  • Consultants: 39
  • Exorcist: 135
  • Fixers: 76
  • Kami Clerk: 128
  • Landlords: 118
  • Lawyers: 76
  • Legend Keepers: 103
  • Militia Officers: 692
  • Monks, Monastic: 178
  • Monks, Civic: 214
  • Historian, Oral: 144
  • Historian, Textual: 71
  • Policemen, Sheriffs, etc.: 138
  • Priests: 239
  • Rangers: 83
  • Rat Catchers: 91
  • Scholars: 91
  • Spiritualist: 117
  • Slayers: 35
  • Storytellers: 265
  • Military Officers: 201

Cottage Industries

  • Brewers: 168
  • Comfort Services: 239
  • Enchanters: 70
  • Herbalists: 69
  • Jaminators: 194
  • Needleworkers: 201
  • Potters: 105
  • Preserve Makers: 188
  • Quilters: 90
  • Seamsters: 328
  • Spinners: 194
  • Tinker: 68
  • Weaver: 168

Artists

  • Actors: 66
  • Architects: 24
  • Bards: 98
  • Costumers: 38
  • Dancers: 75
  • Drafters: 41
  • Engravers: 49
  • Fine Furniture Carpenters: 31
  • Glaziers: 67
  • Inlayers: 60
  • Musicians: 188
  • Painters, Art: 31
  • Playwrights: 64
  • Sculptors, Art: 53
  • Wood Carvers: 207
  • Writers: 194

Produce Industries

  • Butter Churners: 207
  • Canners: 183
  • Cheesmakers: 230
  • Ice Merchants: 27
  • Millers: 127
  • Picklers: 107
  • Smokers: 78
  • Stockmakers: 68
  • Tobacconists: 102
  • Tallowmakers: 152

23963 of Sdo Häpt-päl's population work within a Foundational Occupation.

37135 of Sdo Häpt-päl's population do not work in a formal occupation, but do contribute to the local economy. 1246 (2%) are noncontributers.

Points of Interest

The roads leading into Sdo Häpt-päl possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

A vast influx of newcomers over the last (5138 % 6)+1 years has greatly spiked Sdo Häpt-päl's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of solved a major long term problem plaguing the town. was immortalized in song for this deed.

History